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Roblox shares surged as much as 20% in extended trading on Thursday after the gaming company announced its fourth fiscal quarter results, which beat consensus estimates from analysts.
The company reported fourth-quarter bookings of $316 million, marking a significant 63% increase from the same quarter last year. However, Roblox also reported a net loss of $316 million for the quarter, which is nearly a 44% increase from the $220 million loss reported the previous year.
Roblox provided an optimistic forecast for the upcoming quarter, expecting first-quarter bookings to fall between $1.69 billion and $1.74 billion.
This projection is higher than Wall Street's expectations, which were set at $1.68 billion. The upbeat forecast reflects the company's strong performance and growth potential.
In the fourth quarter, Roblox reported an average of 144 million daily active users (DAUs), representing a 69% increase year-over-year.
Analysts had expected the DAUs to be around 138 million. This growth indicates that the platform continues to attract and retain a large user base, enhancing its position in the gaming industry.
Roblox announced that it will stop issuing annual guidance starting in 2027. The company cited "inherent variability" in its business as the reason for this change and will instead focus on providing quarterly guidance.
This shift aims to give investors a clearer understanding of the company's performance in the shorter term.
Roblox has faced criticism regarding the safety of its younger users. To address these concerns, the company implemented a mandatory age check for users accessing communication features in countries like Australia, New Zealand, and the Netherlands.
The age-check rollout was completed globally in January, with 60% of daily users in those markets completing the check. The company noted that this implementation has caused a mid-single-digit headwind to engagement growth and a low-single-digit headwind to bookings growth.
According to Roblox, the age-check rollout revealed that its user base is younger than previously reported. Among daily users, 38% are between the ages of 13 and 17, 35% are under 13, and 27% are over 18.
Roblox views its scale with young users as a valuable strategic asset and believes that having accurate age data can unlock long-term opportunities to tailor features and content, enhancing safety and civility on the platform.
Overall, Roblox's strong earnings report and positive outlook have boosted investor confidence. The company continues to focus on user safety and engagement, which could lead to further growth in the future.
As Roblox adapts to the changing landscape of the gaming industry, its commitment to improving user experience and safety will be crucial for maintaining its position as a leader in the market.
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